Bohr Thru / Base Chase
Mobile games as an engine for education is yet another way for instructors to engage learners and to reinforce materials for learning with edutainment…
I designed and created all of the art work and design of each of these games for ICF and the client NIH. Both games are designed to reach high school science students as the target market.
Bohr Thru teaches students about the atomic model through a Cane Crush clone type of gameplay.
Bohr Thru teaches students about the atomic model through a Cane Crush clone type of gameplay.
Base Chase teaches students about DNA pairs through a Doodle Jump clone type of gameplay.