Anatomy VR
A VR prototype, showcasing procedural material and texturing systems(powered by Substance Designer) as well as the foundation for kinematics driven by deep tissue injuries.
This VR experience was created as a room scale simulation utilizing a custom diegetic UI. It was assembled in Unity.
  •  ProceduralEpidermis

    ProceduralEpidermis

  •  VascularSystem

    VascularSystem

  •  SkeletalSystem

    SkeletalSystem

  •  NervousSystem

    NervousSystem

Anatomy VR

Video Demonstration


This narrated video showcases the VR prototype simulation in action.

© 2018 Gary Franklin Haus